🧩 What is Object-Oriented Programming (OOP)?
- OOP is a programming style centered around “objects”, which are instances of classes. These objects combine data (attributes) and behaviors (methods/functions) into single entities.
- The main idea is to model real-world things as objects, making programs easier to design, understand, and maintain.
🔑 Core Concepts of OOP
1. Classes and Objects
- Class: A blueprint or template for creating objects.
- Object: A specific instance of a class with actual values.
2. Encapsulation
- Bundling data (attributes) and methods that operate on that data into one unit (class).
- Controls access to the data using access modifiers (private, public, etc.).
- Protects the internal state of the object from outside interference.
3. Inheritance
- Allows a new class (child/subclass) to inherit properties and methods from an existing class (parent/superclass).
- Promotes code reuse and hierarchical relationships.
4. Polymorphism
- Means “many forms”.
- Allows methods to behave differently based on the object that calls them.
- Enables the same interface or method to work in different ways.
5. Abstraction
- Hides complex implementation details and shows only essential features.
- Helps reduce complexity and increase efficiency.
🧠 Why Use OOP?
- Modularity: Code organized into objects makes it easier to manage.
- Reusability: Classes can be reused across programs.
- Scalability: Easier to build and maintain large software.
- Flexibility: Polymorphism and inheritance allow flexible and dynamic code.
🧩 Summary Table
- Concept What it Means Example
- Class Blueprint for objects class Car:
- Object Instance of a class my_car = Car()
- Encapsulation Hiding internal data Private variables
- Inheritance Child class inherits parent’s traits class Sedan(Car):
- Polymorphism Same method name, different behavior Method overriding
- Abstraction Hide complexity, show essentials Abstract classes/interfaces
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